About This GameHover is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished. You're in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression. Hover is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover is also a community-driven game offering many tools to players to create missions or mini games.
1075eedd30
English,French,German,Russian,Simplified Chinese,Japanese
hoverboard charger. hover around meaning. hover definition. hover after css. hoverboard price. hover antonym. hover camera passport. hover button. hover animation. hover air soccer. hover boots. hover active. hover cover. hover and active css. hover animation css. hover camera. hover effect. hoverglide backpack. hover around. hover meaning Achievements are here!:
You can see the achievements page here: http://steamcommunity.com/stats/280180/achievements And you can also try to answer this final enigma: how to make 10 achievement icons fit in a square! Have fun in Hover City ! PS: Don't forget to share your best screenshots and videos in the Steam Community page, we will share the best on our social networks.. Changelog v1.5:
Major Changes:. Hover Patch 1.6.0:
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu) New “Optimized Scene” mode option is now available in the menu. Button icons now appear in dialogs, codex and help entries. Added playstation controller icons. Main menu loading time has been significantly reduced. AI pathfinding significantly improved. Improved post effects and Added a VFX to show unavailable online missions. During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated. The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before. A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball. Prisoners and Warren skins have now been uploaded. Added an introduction text when creating a team to get an idea of the game’s background story. The Gameball’s light trails now have the color of the team who has it. Light VFX have been added when throwing the gameball. Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released. Rewind now blocks the player for half a second before stopping to make it easier to use. Players no longer have to end a series of mission to do them again. Players now have to reach a specific score for Trick missions. Moving ads no longer bump the players on grind rails. Rewind animation has been improved. AI now throws the gameball to players more often. In third person view, the camera now automatically focus on the current mission objective. During races, the three best runners are now more precisely displayed on the screen. Three first runners of a race are now displayed after the race is over. Players can now use the right joystick and trigger buttons to navigate menus. Heaven District Map and Administrative District Map added. All characters stats have been changed. Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength. Hacking chips now slightly improve Hoverheat. Energy aura now takes away 5 times the amount of energy from opponents. Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission. Added a small pause icon to show players the game is not frozen. Players can now add Breakers in custom missions. Special Pet E-Swap points now have an increased capacity from 6 to 12 chips. Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting. Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler. Mission winners now appear in general chat. The room for the grind missions in the Sewers have been modified. Option menu has been reworked. Added a “mission between players” visible online only. Added an option in settings to decrease physics frequency. DEBUG The end mission screen now appears when players leave during a mission. The bug report button doesn’t make the game freeze when playing solo mode anymore. Some collision issues were fixed. Added an alert pop up text when the player creates a new save file. Mission dialogs are now displayed on every participant’s screen during online missions. There’s no more text or frame displayed over loading screens. Drones now keep running even after players switch character. Character switch window doesn’t freeze anymore. Stars are now animated on the UI when pausing the game. Dialogs now load properly when unlocking a DNA kit. In District B, Locabox messages now load properly after scanning a Locabox. VFX when bumping players has been rectified. NPCs now have less chances to spawn in mission launchers or mission boxes. Grinding characters no longer have shaky feet when the game is paused. Game now properly registers input feedback during dialogs. One of the Dialog Logs in the Sewers HQ didn’t have the right text. Otello is no longer embedded in the bridge on the Orbital Station. Breakers’ and Otello’s skill grids have been correctly replaced. When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit. Added a pop up message when the owner of the mission has disconnected. Rebalanced several missions. Characters and camera movements is slightly more soft. Players no longer delete chips when pressing “Escape” or “Back” when warning window is active. Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game. Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore. Bumpers in the Sewers Gameball Stadium have been improved. . A new Hover wiki has appeared!: Hello! We are happy to announce a partnership with Gamepedia to open an official wiki of Hover! It's now open & is already starting to grow from your contributions! If you need a place to look for informations about Hover or if you have lots of informations of the game to share to the community, that's the place to be! https://hover.gamepedia.com/Hover_Wiki Give it a look & don't hesitate to contribute! . Patch 21: Happy new year everyone! The fix of the last version is now available. We invite you to have a look at the explanation of the last features here : http://www.fustygame.fr/forum/index.php?/topic/1283-chips-chests/ Change log: Added a message from developers on start menu. Fixed a lighting issue in the sewers. If a player leaves or disconnects from the game with a gameball, the gameball isn’t untouchable anymore. Player’s colors and stats are now properly synced online. Containers item quality isn’t capped anymore. It used to be capped until players entered the prison. Very low graphic settings have a warmer atmosphere, even with shadows disabled the sunlight stays. Bugs related to the latest update : Character animations are now less shaky. Grind detection height has been capped. Grinding vibrations are gone and don’t make the player lose speed in some situation anymore. Sun flare texture is now sharper.. Patch 22: New Render! Skybox, post-effects, and shaders have been updated and improved to make the game brighter. Performances have improved on low and high graphic settings. Added unlockable medals after each mission. Player HUD improvements : -team player choice menu -E-swap points -graphic settings and other small improvements… Added a new mission type : drone pursuit. Main quest has been added, areas like the sewers and prison must now be unlocked. Completing missions and objectives now give Rank to your team, rank is infinite and will unlock titles in the future. It is now easier to try a mission again. Bug fix : E-swap points status is now correctly updated. Time doesn’t speed up during the night and is now displayed in sewers and other interiors. Black and any other dark color can be used for custom sprays. Map exits and E-Swap points are now displayed on the HUD when scanning. Catching traitors and items now require you to touch them 3 times. Jump height increased. Completing objectives now rewards you with chips. The gameball in Watabax’ third mission doesn’t go through the ground anymore. Races against AI don’t have a timer anymore. AI doesn’t participate in races in the sewers anymore. Online gameball synchronization fixed...Yet again.... Official release on May 31st!: Big news today, Hover : Revolt of Gamers will be officially released on May 31st on PC, Mac & Linux. Expect a big release update with a lot of new content including the Administrative District, the Orbital Station and Krow the new playable character ! We will publish detailed posts about the release content in the coming days. Note that consoles release is expected Q4 2017!. Revolt of Change Logs: As you have noticed we made a few updates since we launched the game. Here's the change logs: For version 1.0 to 1.3 New Content
Note that we are currently working on improvements to the "Friends System" so you can gather online with your friends ever more easily than now. Expect more addition in the coming weeks.. Hover is Coming to Consoles on Sept. 18, 2018! New players to join with cross-platform feature!: Band Together, Dash, Slide and Bounce Freely in a Futuristic Open-world and Help the Citizens of Hover City Defeat Oppression! Along with our publisher Playdius, we just announced that Hover will finally make its debut on consoles starting on Sept. 18, 2018. Precisely, Hover will be available on PlayStation®4 on Sept. 18, on Xbox One on Sept. 19 and on Nintendo Switch™ on Sept. 20. And we are proud to announce that cross-platform will be available: - Xbox One and Nintendo Switch™ players will be able to play together along with PC players. - PlayStation®4 players will be able to play with PC players. - PC Players will be able to choose between PlayStation®4 and Xbox One/Nintendo Switch™ servers in the game. A few links: Hover on Nintendo Store[www.nintendo.co.uk] Hover on Playstation Store[www.playstation.com] Hover on Xbox Store[www.microsoft.com] This console release is not an end! We still plan to update Hover a few more times, but most importantly we still listen to your feedbacks and we are actively working on new projects. We hope to be able to talk about those soon. Stay tuned.. Hover DLCs Delay: Hi everyone! We are currently quite busy with various productions, and because of all those works in progress, we are sorry to announce that Hover DLCs are not quite ready yet. The Xbox One version is lagging behind and preventing us from releasing the DLCs on others platforms. A corrective patch for PC is also planned! We are sorry for the delay, and are trying our best to release the DLCs as soon as possible! Thank you for the support, Midgar Studio team
Awe of Despair Torrent Download [Xforce keygen]
0 Comments
Leave a Reply. |